Friday, May 11, 2018

MISSION 01 - LOCAL TROUBLE

Mission Briefing:
“Welcome to the Outer Rim, pilots. Our convoy is currently en route to a hidden Rebel Base in the Parmel Sector, and you’ll be on escort duty until we arrive. We’ve picked up a group of enemy  signals in the nearby asteroid field; likely an Imperial patrol. Intercept those ships, and keep them away from the convoy until we can execute a hyperspace jump to ensure our base remains hidden.
Good luck!”

Fury Squadron Pilots assigned to mission:
Mission Report:
Fury Squadron encountered an Imperial patrol consisting of two formations of TIE/LN on an intercept trajectory course with the Parmel Sector Alliance Fleet convoy, en-route to Savior Base. Fighter Command's orders were to intercept the enemy patrol and give the convoy time to make a short hyperspace jump to ensure Savior Base remained hidden. 
Fury One and Two quickly entered a dogfight with a pair of TIE/LN, while Fury Three and Four drew away the larger enemy formation which broke up around some asteroids. 
Fury Three and Four turned to engage the pursuing TIE/LN but found themselves heavily outgunned.
Fury One and Two were getting the better of the TIE/LN element, having downed an enemy and were positioning to take down the last, when a pair of TIE/IN appeared suddenly on Fury One's six. Fury One attempted to shake the Interceptors at speed but they pursued, exchanged fire, and Fury One was hit and experienced a thrust control fire. Fury Two was engaged with the remaining TIE/LN on an opposing trajectory. Fury One performed a K-turn to reengage the TIE/INs alone, but was forced to eject when he took a barrage of accurate incoming fire.
The TIE/INs having dispatched their prey turned to find new targets, one pursuing Fury Two's Y-wing and the other moving on Fury Three. Fury Two moved to join with his remaining squad members, TIEs in close pursuit.
Meanwhile Fury Three and Four were locked in a dogfight with the second element of TIE/LN. Both pilots had managed to down an enemy and were engaged with another TIE/LN when more appeared from behind, on course to intercept the approaching Fury Two.
The engagement with the remaining TIE swarm was furious and a close run thing. Fury Four got caught in heavy enemy crossfire and took considerable damage but managed to hold it together.
Fighter Command eventually gave the all clear and Fury Squadron were able to withdraw. The mission was a success, with the rookie pilots proving themselves in a difficult engagement. Fury One was picked up by a rescue craft before the convoy made the jump, the loss of a snub-fighter, a small price to pay for the ensured preservation of Savior Base.


Mission Conclusion:
“Great work pilots! Our convoy is safe from harm. Now we can begin operations against the Empire in this star system”

Although the location of our base remains hidden, the Empire is now aware of Rebel forces in this sector, and will most likely increase patrols in response. The battle for the Aturi Cluster has began!
  • PRIMARY: Engage Imperial Forces: At least one Rebel ship must survive, and remain in play at the end of Turn 10. SUCCESS
  • BONUS: If all Imperial ships are destroyed, all players gain 1XP FAILED
  • BONUS: If no Rebel ships are destroyed, all players gain 1XP FAILED
Squadron XP Earned: 4XP

Confirmed Kills:
  • FO Bola Hujaan - Fury One (X-wing) - 1 TIE/LN
  • FO Tycho Seneca - Fury Two (Y-wing) - 2 TIE/LN
  • FO Maath Beto - Fury Three (X-wing) - 2 TIE/LN
  • FO Chu Bantos - "Chubs" Fury Four (X-wing) - 1 TIE/LN
 Recommendations:
  • FO Chu Bantos "Chubs" - Fury Four (X-wing) - for tagging the most enemies. (+1XP)


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